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Civ 6 patch notes 11 18
Civ 6 patch notes 11 18






civ 6 patch notes 11 18

I went for Dance of the Aurora and Work Ethic, which combined with the policy card which doubles adjacencies, makes my Lavras produce silly amounts of faith and production. It's been a long, long time since I tried out Russia, but wow, are they stupidly powerful now. People might find NFP snowballs a bit once some more stuff has come out, and FXS get to build on top of other things.

civ 6 patch notes 11 18

Let’s see what happens with the next couple of DLC.

civ 6 patch notes 11 18

It’s what ends up making other things good too. But I’m also okay with the Developers having some room to try different stuff. Red Death wasn’t at the top of my list of stuff I wanted. But Red Death is a real exception - it’s quite short, very focused, and the stakes aren’t huge. Personally, I don’t really like multiplayer, precisely because if I play a video game it’s to get away from people. It’s also very well executed, with quite cool little mechanics, great visualisation and a sharp simple gameplay loop. It reminds me of ‘s occasional tactical combat problems, where you have to kill 6 swordsmen in two turns using a Slinger, Spearmen and a Builder armed with half a brick in a sock. You know what? Red Death is actually pretty fun. If Talon continues the trend that’s a serious threat but with all the potential bans it might be a sacrifice teams will have to live with.Click to expand.Sorry, not directed at you specifically, but I’m really over reading all this negativity about FXS spending some time on Red Death. In the past we’ve seen what a big monster damage boost can do, champions like Darius, Morganna, and Rumble all became top-tier junglers in Season 11. Miss Fortune adding four more waves to her ultimate is a big deal too, there’s going to be a ton of action happening once World’s begins.Īnother interesting change is them trying to pivot Talon into the jungle. On top of that, we see champions like Kog’Maw and Twitch get some pretty healthy damage buffs.

#Civ 6 patch notes 11 18 pro#

Giving Draven an instant execute with his ultimate is bananas, putting that kind of power in the hands of a pro is going to inspire a lot of people to pick up the champions just for style points. There are some pretty outrageous buffs coming that’s sure to get some of your favorite champions a little more playtime in the future. Now where it gets interesting is the buffs. Lee Sin, Renekton, Camille, and Trundle are just a few that popped out but basically if they’re frequently picked they took a hit. Every high selection pro pick got nerfed but nothing too drastic that’d make them completely unplayable. Riot is going off the rails with this newest installment, nerfing your favorites and buffing everyone else seems to be the name of the game. 2022 LEC Spring Playoffs: Caps and the Dark Horses of G2 Surprise-Sweep the Superteam of Fnatic Reactions.2022 LEC Spring Finals: Caps and G2 Reign Supreme with an Undefeated Run Through the Lower Bracket.2022 LPL Spring Playoffs: Knight Leads TES in Reverse Sweep over V5.

civ 6 patch notes 11 18

2022 Spring LCS Playoffs: 100T Reverse Sweep Team Liquid in an Epic Banger.2022 LCS Playoffs: Looking Ahead to Evil Geniuses vs Team Liquid.Q Base Damage: 65-165% to 65-154% W now deals 50% bonus damage against monster. P Attack Speed: 50% to 20-80% W Cooldown: 7-6s to 6s Passive Damage reduction:  to W On-hit damage: 10/15/20/25/30 to 20/25/30/35/40 R Damage (Guppy):  to R damage (Chomper):  to R damage (Gigalodon):  to īase Attack Speed: 0.625 to 0.688 Base HP Regen: 1.8 to 1.5 Q now deals 25% bonus damage E damage: 60-180 to 50-170īase HP Regen:1.5 to 0.5s Regen growth: 0.75s to 0.55s P Large Monster Healing:18-94 to 28-105 Q Passive duration: 5.5s to 6.5s E cooldown: 18 to 16 Passive now deals 100% bonus damage to monsters W shielding per extra champion hit: 25% to 50% Q casts on Worked Ground refunds 50% cooldown Worked Ground Radius: 450 to 300 WG duration: 45s to 25s R causes all damage to apply Grevious Wounds R hits on enemies that would leave their HP lower than Draven’s passive stack count are executedīase HP: 540 to 570 HP per level: 82 to 90Īrmor: 26 to 28 E Shield: 80-260 to 90-270 P Non-champ Attack Speed: 20% to 10-20% Base AD: 61 to 59








Civ 6 patch notes 11 18